# Physics Constraint Chain Pulls Apart When Grabbing Root in VR (UE5) 

**URL:** <https://forums.unrealengine.com/t/physics-constraint-chain-pulls-apart-when-grabbing-root-in-vr-ue5/2567931>\
**Category:** Blueprint\
**Tags:** modular, grab, physics-constraint, unreal-engine, Blueprint, question\
**Created:** [June 20, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/physics-constraint-chain-pulls-apart-when-grabbing-root-in-vr-ue5/2567931 "2025-06-20T14:24:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Roger48](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roger48](https://forums.unrealengine.com/u/Roger48)\
**Post date:** [June 20, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/physics-constraint-chain-pulls-apart-when-grabbing-root-in-vr-ue5/2567931/1 "2025-06-20T14:24:27Z")

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I’m building a modular puppet using physics constraints in UE5. Each limb is a separate mesh (upper arm, lower arm, hand) attached via Physics Constraints. When I grab the hand, everything works. But when I grab the body, the arm pulls apart slightly, like it’s not tightly connected to the body. I’ve tried angular motors, soft limits, SLERP, projection, and adjusting stiffness/damping. Using UE5.4 and the VR template.
