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physics collision when vive hand controller used as pawn class

Hi. I’ve got a sphere with physics enabled. I also have a pawn class which contains a tennis racket model and the right vive controller. In vr preview the racket model moves/rotates in sync with the physical hand controller but it doesn’t interact with the sphere…it just passed through it. I’ve changedone the collision preset of the racket model to blockAll but it didn’t make any difference. Is there any specific setting I should use in my pawn class or does the sphere need to have something changed in its properties in order to receive collision/interaction from a pawn class containing the video hand controller?