# Physics Bouncy from 4.19 to 4.23

**URL:** <https://forums.unrealengine.com/t/physics-bouncy-from-4-19-to-4-23/458114>\
**Category:** World Creation\
**Tags:** UE4-19, physx, bounce, UE4-23, unreal-engine, Physics, question\
**Created:** [November 6, 2019, 9:41pm UTC](https://forums.unrealengine.com/t/physics-bouncy-from-4-19-to-4-23/458114 "2019-11-06T21:41:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nonlin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Post date:** [November 6, 2019, 9:41pm UTC](https://forums.unrealengine.com/t/physics-bouncy-from-4-19-to-4-23/458114/1 "2019-11-06T21:41:22Z")

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Despite supposed fixes of UE-74451 and UE-68523 and having a physics material with restitution of 0 and override set to min my projected updated from 4.19 to 4.23 physics between an Staticmesh (Simulating Physics) being lifted by another staticmesh (Not Simulating Physics) the simulated object is very bouncy.
