Physics Body Selection QOL-Improvement

Oi folks,
just want to share a quick quality-of-life improvement for the physics body creation using the physics asset editor. As it can be quite difficult to determine if a primitive properly encapsulates the model as the body is always being rendered ontop I came up with a quick modification of the material used to render the primitive, which makes areas that are inside the model easier to distinguish which in turn is extremely helpful when authoring collision assets for uses that require this kind of precision (eg. cloth).
Opacity setup of the material used to render the primitives in the editor:



I’d like to see this as the default in future versions of the engine as its making it much easier to create accurate collisions.