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Physics basketball bounces infinitely in built server

Hi everyone,

I am having trouble adding a physics basketball to a multiplayer game. I can get the ball to work just fine in the editor, but when I open up the game in a packaged server, the ball bounces forever. I wrote up a question in AnswerHub a few days ago, and will link it below for more details:

https://answers.unrealengine.com/questions/831694/view.html

I have been spinning my wheels on this issue for quite a while, and would deeply appreciate any advice that you all have for me since I am new to network programming in Unreal. Thanks in advance for your help. :slight_smile:

The problem has been solved! Details are on the question linked above.