I am having trouble adding a physics basketball to a multiplayer game. I can get the ball to work just fine in the editor, but when I open up the game in a packaged server, the ball bounces forever. I wrote up a question in AnswerHub a few days ago, and will link it below for more details:
I have been spinning my wheels on this issue for quite a while, and would deeply appreciate any advice that you all have for me since I am new to network programming in Unreal. Thanks in advance for your help.