Summary
Since the latest version 36.00, all of our physics assets are not scaling with the skeletal mesh that is set up to come from an NPC spawner after scaling in a blueprint (as you have to do that to get the NPC definition)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Import a skeletal mesh, then put it in a blueprint and scale it up something that’ll make a difference, create the physics asset (I don’t know if the order of this makes a dif), then spawn it with an npc spawner that uses a definition file that has this character in it and the collision will be the skeletal meshes’ original scale, not the upscaled one.
Expected Result
This should work as it did one version back and the physics asset should scale with the skeletal mesh because there’s no way to scale a physics asset.
Observed Result
scale of the physics asset should scale with the skeletal mesh in the blueprint
Platform(s)
pc