# Physics Asset Stretching when Simulated

**URL:** <https://forums.unrealengine.com/t/physics-asset-stretching-when-simulated/2221343>\
**Category:** Character & Animation\
**Tags:** physics-asset, character-collision, question\
**Created:** [December 15, 2024, 12:45am UTC](https://forums.unrealengine.com/t/physics-asset-stretching-when-simulated/2221343 "2024-12-15T00:45:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![k\_dizzle\_d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@k\_dizzle\_d](https://forums.unrealengine.com/u/k_dizzle_d)\
**Post date:** [December 15, 2024, 12:45am UTC](https://forums.unrealengine.com/t/physics-asset-stretching-when-simulated/2221343/1 "2024-12-15T00:45:35Z")

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The bones that have IK rigs are stretching to the origin of my mesh when I simulate physics. Been struggling with this for days…

 ![Screenshot 2024-12-14 193259](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/a/0/6a008062b3c1f22f68d0aba0fd58ddee6c72b08e.jpeg)

 ![Screenshot 2024-12-14 193417](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/9/09936ffbda8ec26f5f7d3e5d8389ac8ff78ba6bc.jpeg)

Any ideas would be greatly appreciated 😢

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<div class="post-metadata">

**Author:** ![k\_dizzle\_d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@k\_dizzle\_d](https://forums.unrealengine.com/u/k_dizzle_d)\
**Post date:** [December 15, 2024, 2:09am UTC](https://forums.unrealengine.com/t/physics-asset-stretching-when-simulated/2221343/2 "2024-12-15T02:09:06Z")

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ermmm what the skibidi

 ![Screenshot 2024-12-14 210700](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/1/2/c121075ccafeed47b3cd56b0c06f3550fdb99439.jpeg)

The neck is definitely not an IK and after changing to Kinetic physics it solved the mesh’s stretching itself, but when I try testing the model in third person I get this freak
