Physics Asset Shapes Updating with Morph Targets?

Sorry for the late response, thank you SupportiveEntity! Looks like I’m stuck with trying to figure out some kind of workaround with blueprints since I don’t know any C++. :sweat_smile:
EDIT: I guess instead of creating a system with sliders I’ll just have to create, “Presets” that once chosen will switch the physics asset of the character at game start.

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