Is there something about Daz characters that the physics asset editor doesn’t like? I’m having loads of trouble even just setting up a single constraint to do what I want. I’ve used physics assets many many times before… so I think I know what I’m doing but it’s just not working. I can’t add bodies to some of the bones and constraints are behaving weirdly and not rotating in the way I set them up.
When I click on add/replace body on ThighBend it adds a body to the shin instead… similar thing happens with other joints.