# Physics actor + Overlaps with autoweld = Enter&Exit both Firing

**URL:** <https://forums.unrealengine.com/t/physics-actor-overlaps-with-autoweld-enter-exit-both-firing/401114>\
**Category:** World Creation\
**Tags:** overlap, unreal-engine, bug-report, question\
**Created:** [August 3, 2017, 6:55pm UTC](https://forums.unrealengine.com/t/physics-actor-overlaps-with-autoweld-enter-exit-both-firing/401114 "2017-08-03T18:55:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ionbordura](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ionbordura](https://forums.unrealengine.com/u/ionbordura)\
**Post date:** [August 3, 2017, 6:55pm UTC](https://forums.unrealengine.com/t/physics-actor-overlaps-with-autoweld-enter-exit-both-firing/401114/1 "2017-08-03T18:55:54Z")

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Hi,

this [issue](https://answers.unrealengine.com/questions/247188/physics-actor-overlaps-major-overlap-bug.html) seems to have re-appeared at one point.

I am currently using 4.16.2.

I am writing this as a duplicate bug report since it did not get noticed in the older question.

Cheers!

Edit:

Other related reports:

> **[Collision Boxes trigger simultaneously for both on begin and on end overlap](https://forums.unrealengine.com/questions/197731/collision-boxes-trigger-simultaneously-for-both-on.html)**
>
> Hello, I would like to report that if you have a physics actor and a collision box inside a blueprint then both ‘on begin’ and ‘on end’ overlap always fire at the same time. Thank you.

> **[Overlap not working as expected](https://forums.unrealengine.com/questions/21971/overlap-not-working-as-expected.html)**
>
> Having trouble with overlap events. End overlap event sometimes fires every tick. Jumping can stop / start this behaviour. With this example blueprint the print string functions fire continuously. Not sure what I am missing with this one or is it a...

> **[Begin/End Overlap same time](https://forums.unrealengine.com/questions/176396/beginend-overlap-same-time.html)**
>
> I have a USphereComponent for an enemy character. When the player walks into the sphere, I want it to trigger the enemy to start attacking, etc. The problem I’m having is when my character walks into the sphere, the OnComponentBeginOverlap is...

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [August 21, 2017, 8:29pm UTC](https://forums.unrealengine.com/t/physics-actor-overlaps-with-autoweld-enter-exit-both-firing/401114/2 "2017-08-21T20:29:13Z")

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Hello ,

I’ve attempted reproducing the issue using the project that was provided for the original bug report ([UE-17865](https://issues.unrealengine.com/issue/UE-17865)) and I’m not seeing the behavior. Would you be able to provide a small reproduction project and/or a set of reproduction steps to see the behavior that you’re seeing?

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [August 30, 2017, 1:46pm UTC](https://forums.unrealengine.com/t/physics-actor-overlaps-with-autoweld-enter-exit-both-firing/401114/3 "2017-08-30T13:46:25Z")

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We haven’t heard from you in a while, . Are you still experiencing this issue? If so, please refer to my previous comment for how we can proceed on looking into this issue. In the meantime, I’ll be marking this issue as resolved for tracking purposes.
