Hello I’m practicing with the different parts of the engine to familiarize myself with the concepts. I’m currently checking on physical stuff.
I have a SkeletalMesh in horizontal direction floating above the ground. After running the game the avatar falls to the ground due to gravity. So I added a PhysicHandle to prevent some bones from falling and to stay immobile.
I’m using the code below connected to BeginPlay, ‘BoneName’ indicates which bone should be static, this graph works fine for any bone (tried pelvis, hand, foot and so on) but it doesn’t work for the head (the head keeps falling down to the ground). I’m using ‘head’ as BoneName.
What could be the reason?