Physical Ocean Surface - Developing a Realistic Water Shader

So got a request or two as well as some questions.

Requests -

  1. Support for Shorelines
  2. Support for objects that can sink and rise. (Example: Submarine, Boats, etc. )

Question -

  1. Is made this using C++ or Blueprint? Reason why I am asking is that complex math operations can get fairly expensive performance wise in blueprint.