Physical Materials, not returning from Get Hit Result Under Cursor By Channel on Landscape

I do believe it’s a bug and not a feature. If you try and compare it with either of the physmats assigned to the LayerInfos it just returns false. It’s like the info that’s coming back is not correct. If I try to get the Friction of what’s returned, it returns 0.0. Both layer infos have a friction of 0.7. Even when I give the landscape actor it’s own physical material, the friction of that returns 0.0.