Great to see a physical animation component becoming part of the package - brings a lot of the fun up to the level where developers can easily access it without having to dig around in PhysAnim.cpp.
I may have missed it but are there any plans to provide exo-skeletal constraints to drive key points (e.g. hips, chest, hands, feet, head) to desired targets, either from keyframed or procedural animation? (Basically like the grab function works in the physics asset editor).