Each character has its own BP, its own mesh, its on Physical Animation Component…
In the weapon trace hit event you get the object that was struck.
Call the apply damage on the object that was hit.
Handle that damage accordingly.
Each character has its own BP, its own mesh, its on Physical Animation Component…
In the weapon trace hit event you get the object that was struck.
Call the apply damage on the object that was hit.
Handle that damage accordingly.