I’m not a programmer and don’t know C++, and I was fine using only blueprints, but lately I ran into an issue.
I got a blueprint with physics constraint, with linear limits set to limited. I would like to know if there is a way to set the Linear Limit Size inside my Blueprint. I try to drag from my physic constraint class node and find something in the context sensitive menu but I can’t find anything that could help me.
I also found this in the doc : https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/PhysicsEngine/FConstraintInstance/SetLinearLimitSize/index.html
That’s exactly what I’m looking for, but I never programmed anything and I have no idea how to implement this into a blueprint. Is there an easy way to create a custom blueprint node that would let me change this value for my physic constraint ?
Thank you in advance