Photorealistic Character Project - April 20th - Live from Epic HQ

The Hair on the Bust is much the same as the example content, also heavily reliant on that temporal AA.
Hair has always been a problem and a half, i mean it looks great on the Twinblast bust in UE4 with the temp AA. I’ve been searching though for some alternatives myself. there is Nvidia Hair works, which is about as real as real gets and needs no temporal AA…but no console can touch it, not even the ps4 pro. Scorpio maybe. it’s a real butchering simulation that relies on tessellation. I wonder what other ways are there to get a good balance.