I’m starting the photon server integration on UE right now, starting with Windows integration, but my project aims for Android too. The ExitGames guys says the integration will work even with Windows and all other C++ API. But, after my experience in porting SmartFox Server API for Android and even trying to integrate it into UE, I don’t trust this kind of confirmation anymore. So, anyone has experienced the integration between UE and Photon Server Android C++ API?
Also, after integration with Windows, that is well documented and also has a playable demo, I’ll start the android integration, so, if everythings goes ok, I’ll tell to you guys here.
Photon Windows works like a charm in UE4. I don’t think there will be problems integrating it for Android project.
You’ll just need linking different libs in your Build.cs (its easy done by checking Target.Platform) to package android project