# PhAT does not properly handle scaled rigs

**URL:** <https://forums.unrealengine.com/t/phat-does-not-properly-handle-scaled-rigs/290629>\
**Category:** World Creation\
**Tags:** PhAT, Blender, unreal-engine, Physics, bug-report, question\
**Created:** [August 10, 2014, 9:57pm UTC](https://forums.unrealengine.com/t/phat-does-not-properly-handle-scaled-rigs/290629 "2014-08-10T21:57:50Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 11, 2014, 4:19pm UTC](https://forums.unrealengine.com/t/phat-does-not-properly-handle-scaled-rigs/290629/4 "2014-08-11T16:19:18Z")

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Hi RhythmScript,

You’re correct, we don’t recommend skeletal mesh scaling of any type inside UE4. But take a look through the links below before you rebuild your rig, they may have some info that could help with your issue.

> **[Blender .FBX Skeleton & Animation Export?](https://forums.unrealengine.com/showthread.php?128-Blender-FBX-Skeleton-amp-Animation-Export)**
>
> I was just trying to check out moving some assets over from UDK 3 to UDK 4 and hit this wall with that file format is not supported. IE I was using blender to export skeletal meshes and animations. As far as I am aware of it is not currently...

> **[Skeleton for rigging with Blender](https://forums.unrealengine.com/showthread.php?1021-Skeleton-for-rigging-with-Blender)**
>
> I don’t have access to a full version of Maya, so the UE4 rigging tools are unavailable to me. Do I need a skeleton rigged with the Maya tools to use the persona retargeting system?

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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