I noticed the crazy panning. I just try to secretly reset the HMD as often as possible. I’m using the CV1 so I sincerely wonder if it’s a product of the wider fisheye on the sensor. Wouldn’t feel comfortable releasing anything where the floating panning was present and I haven’t found a way to fix it.
I noticed that you have to be really close to the geometry to get noticeable panning. Looks like broken stereo rendering. I haven’t gotten too far with Unity VR, so I can’t say it has or has no panning on close up geometry (I am willing to bet it doesn’t because they put more effort into VR it seems).