Petition: DX9 Support

yes, i thought that shaders are program based textures, that changes depending on light, reflections or other input, giving specific look for material, so i wanted to disable that code, providing stable state of texture.
and if it is possible, then i think it should be done in ue source code, giving some classes for thin managing, to define which code can be disabled (for example leaving water transparency, but without moving waves) or setting a shaders’ code queue and enabling only some rounds of it. if this code can be unloaded from main process into some parallel thread, bypassed or prioritized, then you’ll get more gpu to work with primal code.

i don’t feel myself so much proud (epic) developer to code it, i don’t like programming and someone already knows the code that can be changed for all this and i’ll spend more time to find and understand it.

UPD: i found a name for it transient-shader-control “tra.sh.control” something that our world needs,
the other may be advanced-shader-keep