# Persona, Bone manipulation is disabled in this mode

**URL:** <https://forums.unrealengine.com/t/persona-bone-manipulation-is-disabled-in-this-mode/321443>\
**Category:** Character & Animation\
**Tags:** persona, bone, unreal-engine, question\
**Created:** [June 11, 2015, 7:17pm UTC](https://forums.unrealengine.com/t/persona-bone-manipulation-is-disabled-in-this-mode/321443 "2015-06-11T19:17:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ShirtyKezRat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShirtyKezRat](https://forums.unrealengine.com/u/ShirtyKezRat)\
**Post date:** [June 11, 2015, 7:17pm UTC](https://forums.unrealengine.com/t/persona-bone-manipulation-is-disabled-in-this-mode/321443/1 "2015-06-11T19:17:09Z")

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First time I encounter this when trying to manipulate bones in Persona. I can manipulate bones when opening just the skeleton but when opening an Animation Blueprint I get this. I like just having my animation blueprint open and do all my work their that’s why I am asking. How do I stop previewing to manipulate bones?

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**Author:** ![rincom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rincom](https://forums.unrealengine.com/u/rincom)\
**Post date:** [March 17, 2017, 10:37am UTC](https://forums.unrealengine.com/t/persona-bone-manipulation-is-disabled-in-this-mode/321443/2 "2017-03-17T10:37:15Z")

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Hi, I have the same issue now. How to fix this?

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**Author:** ![Wojtt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wojtt](https://forums.unrealengine.com/u/Wojtt)\
**Post date:** [November 10, 2018, 7:10pm UTC](https://forums.unrealengine.com/t/persona-bone-manipulation-is-disabled-in-this-mode/321443/3 "2018-11-10T19:10:30Z")

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I don’t know if I understood the problem correctly, however, in my case the following steps were needed in order to be able to manipulate bones:  
I created the Two Bone IK node on the AnimGraph, connected it properly and then I needed to first select the Two Bone IK node. With the node selected I was able to move bones in the Preview window (although “Bone manipulation is disabled” message was still displayed)
