# Performance Toolsets for Unreal MCP - Experimental 

**URL:** <https://forums.unrealengine.com/t/performance-toolsets-for-unreal-mcp-experimental/2852875>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/performance-toolsets-for-unreal-mcp-experimental/2852875 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/performance-toolsets-for-unreal-mcp-experimental/2852875/1 "2026-11-09T14:49:44Z")

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### **Status**

None

**Performance toolsets connect profiling data to the assets that produced it, so a performance problem points at the asset to change rather than at a number.**

The PerfToolset plugin exposes CPU cycle statistics and the GPU profiler to Unreal MCP, which maps the telemetry back onto the project’s own assets. This allows for an AI assisted workflow for artists and designers whose performance work has historically meant handing a capture to someone who reads profilers for a living.
