When building the lighting i got an error message with several of my large “bleuprint” actors saying the following: "[Actor] : Large Actor casts a shadow and will cause an extreme performance hit unless bUseBooleanEnvironmentShadowing is set to true
A large Actor has been set to cast shadows - this will cause extreme performance issues and should have bUseBooleanEnvironmentShadowing set to true."
when i run the map normally i stil get 80-90 fps, but running in stereo with oculus dk2 framerate drops to 30-50, in some places 60-75… but a very heavy jitter is present when moving your head, this is sometimes coupled with warping objects…
Im asuming that the large actors playes a role here, Since im not firmilliar with coding, im hoping there is a way to change busebooleanenvironmentshadowing in the editor itself?.. But im geusing no…
I’ve been unable to find much info on this… is this coding that needs to be done on the actor, or does it have something to do with the lightsource coding?
And also does anyone know if its possible to add code to these already created blueprints or will i need to recreate them with code enabled from the start?
My specs are as followed:
Intell i7 x980 3.3ghz
Gtx 980 gpu