I hope this is the right forum. Feel free to move this or direct me if not.
I’ve been playing the UT4 alpha since it was publicly available. Recently I became curious about the decreased performance on fully meshed/textured maps. This has always been the case and is to be expected. However, I became interested in how much it was taxing my hardware (email@example.com, 8GB ram, 980ti). I ran HWMonitor and to my surprise my videocard generally remained at around 30-40% utilization. CPU usage never really broke 70%. I began to wonder if this was an issue with my personal hardware. Maybe I’m straining my PSU. Maybe I’m throttling my PCI-E on accident. I booted up Doom in Vulkan and it immediately hit 99-100% GPU utilization. What’s the deal? Why does the engine’s performance suffer when it fails to utilize my hardware? Is there anything I can do to correct this?