When checking in a file via UE4, I get an error that my path isn’t under the client’s root. Here is the part from the log file
LogSourceControl: Attempting 'p4 opened C:/Program Files/Unreal Engine/4.1/...' [2014.04.25-22.08.38:376] 0]LogSourceControl: Attempting 'p4 client -o CalebSnow' [2014.04.25-22.08.38:376] 0]LogLoad: Full Startup: 5.40 seconds (BP compile: 0.07 seconds) [2014.04.25-22.08.38:388] 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Materials' [2014.04.25-22.08.38:403] 0]SourceControl:Error: Error Path 'C:/Program Files/Unreal Engine/4.1/...' is not under client's root 'D:\CalebSnow'.
I want to know why it’s trying to look on my C: drive in the first place?
Another question: How can myself and my team reliably check out levels? I don’t see an easy way to do this in UE4 unless it’s through P4V.