Hello! Big progress today: I found out a way to fully integrate advanced parallax (both iterative parallax and parallax occlusion) with the advanced local tiling features and tile distortion. This means you can now render wooden panels that shift UVs per-panel with parallax occlusion and retain the full breadth of tiling textures independently of one another in X and Y directions. Simply put, there is no absolutely no limitations imposed on materials using advanced displacement. I am progressing further on making the displacement work for other maps as well.
I sincerely apologize for the delays. I have not had a good chunk of time to develop this shader, and now that it is overblown with features, it is becoming very daunting to do so. I can’t wait to make the demonstration/ad video: it will be amazing!