Materials are awesome!
Just recently, I tried implementing a code for parallax occlusion mapping from Ehamloptiran in this thread: https://forums.unrealengine.com/showthread.php?49169-POM-material. There are some big issues with it (grout doesn’t work, silhouette clipping doesn’t work, tiling issues with multiple textures, etc), but I’m glad it’s integrated with the system at all. I’ve spent a few days trying to integrate it properly, and it’s still not finished… but if it works, it will basically be the single greatest realtime solution for rendering bricks. Stay tuned!
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