Hello everyone, I am using a perception neuron mocap suit to stream animation to unreal, and am having issues with hands clipping through the body. I’m trying to use physics-based animation blending to see if a blend between the two would help with the collision. Using the “Set All Bodies Below Simulate Physics” and “Set all Bodies Below Physics Blend Weight” nodes as recommended in the Physics-Based Animation UE4 Documentation aren’t working in either the Character Blueprint or the Animation Blueprint Event Graph. Perception Neuron has you do it’s bone map / retargeting using the NewposeCalc node in the AnimGraph, so I’m not sure if this is overriding everything or what. Any Help would be great! Thank you.