Pending Kill on SetActorLocation


I’ve been working on a construction system whereby the player can open a menu press and button and be presented with an actor mimicking the one will be built when it is placed. Similar to H1Z1.

The actual system itself works for the most part minus a few fixable issues, however the largest issue I am facing is an error appearing multiple times in the message log after I finish playing in the editor.

…and in terms of my Blueprint, I’ve provided images below of the whole thing, although it is somewhat long therefore you can find the [source here][2].

Note: I also use a function called ‘Get World Data’ which simply does the following.

I’ll appreciate any help!