PeaceSells - Shooter Rifle Animations

First off, thank you for sharing this animation pack the quality looks great and it’s exactly the kind of motion I was hoping to incorporate into my project.

I’m currently working in Unreal Engine 5.3 and using your animations with a custom character (a sniper wearing a ghillie suit). I’ve been following the standard IK Retargeting workflow using the UE5 IK Rig and Retargeter system. I’ve successfully created IK rigs and retarget chains, and the retargeter does complete without error. However, the final result has my character rotated sideways or upside down, and offset several feet above the ground in the retargeted animation.

Before continuing to troubleshoot further, I wanted to ask:

Are there any setup guidelines or documentation available for retargeting your pack?

Do your animations assume a specific T-pose or root orientation?

Is there anything you recommend (bone settings, root rotation, etc.) when retargeting to custom skeletal meshes?