Peaceful Valley River - Update/Fixes/Contents

Hello everyone!

The new 4.20 version is not released yet: The reason is because i needed to do a light build and also reajust the document with the BETA VERSION of the new Procedural Environment. The complete version will be available with the next update for the 4.19 - 4.20 with new stuff for making your epic level design!

Procedural? What is this new feature?

[FONT=trebuchet ms][SIZE=14px]First i didn’t make my default map procedural and the reason is simple (the map is not that large). But my goal is to expand my content the best that I can so I decide for the feature video and for the next update to concentrate myself in something a bit bigger, not like creating a map “open world” like the witcher 3 :stuck_out_tongue: but a large map that you’ll see the power of my content. So this is why I include a full procedural system that you’ll be able to create something large in a few period of time. The beta version included in my 4.20 version is just the beginning of this system. This will be upgraded of course, but you can use it at this state it works pretty good the reason why this is in a beta state is just because I have so many other things to do with that. OK but…, what this do??? let me explain you summary what is the procedural system. [/SIZE]

Lets say you have a landscape with 6 differents textures.

**1.Grass
2.Dirt Ground
3. Forest Ground
4. Rocky Ground
5. Mud Ground
6. Swamp **

You paint your landscape with the paint tool and after you have your color you apply the foliage with foliage tool and after that by placing one element at a time you apply your trees and you do all this for a open world game. Slow process right? So now with the procedural system you can decide what type of foliage SPAWN on GRASS TEXTURE, what’s on the DIRT GROUND, what’s on FOREST GROUND (…) and everything will spawn with your own settings!! Cool right? Time saver. So this is a summary of the new system. The procedural system for trees is in **beta test. **For the trees this is a box that have some foliage type included in and with the procedural spawner fonction it follow the way your map is made. With some settings, it’ll procedurally spawn randomly your trees on the map and following the landscape surface.

So like i said guys i prepare a video that’ll explain every feature in my package!
I trying to go the faster that i can this is something that i never really made and i don’t want to make a cheap video.

Thank you guys for your support and have a awesome day!

Vincent B.