# PCG Spawning density dependent meshes

**URL:** <https://forums.unrealengine.com/t/pcg-spawning-density-dependent-meshes/1939687>\
**Category:** World Creation\
**Tags:** Procedural-Generation, procedural-mesh-comp, unreal-engine, procedural-mesh, procedural, question\
**Created:** [July 16, 2024, 4:47pm UTC](https://forums.unrealengine.com/t/pcg-spawning-density-dependent-meshes/1939687 "2024-07-16T16:47:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DrowsyProphet](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DrowsyProphet](https://forums.unrealengine.com/u/DrowsyProphet)\
**Post date:** [July 16, 2024, 4:47pm UTC](https://forums.unrealengine.com/t/pcg-spawning-density-dependent-meshes/1939687/1 "2024-07-16T16:47:36Z")

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Hi there,  
I’m pretty new to PCG in Unreal Engine, is there any way or workflow which would allow me to spawn specific meshes dependent on the point density? I’m trying to achieve a city wherein I have control over which building mesh is spawned on which point.
