# PCG -- Sampling new objects / Actors and having the PCG generate meshes ontop of the inserted Actor 

**URL:** <https://forums.unrealengine.com/t/pcg-sampling-new-objects-actors-and-having-the-pcg-generate-meshes-ontop-of-the-inserted-actor/2854726>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [November 12, 2026, 6:46pm UTC](https://forums.unrealengine.com/t/pcg-sampling-new-objects-actors-and-having-the-pcg-generate-meshes-ontop-of-the-inserted-actor/2854726 "2026-11-12T18:46:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![samgye1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samgye1](https://forums.unrealengine.com/u/samgye1)\
**Post date:** [November 12, 2026, 6:46pm UTC](https://forums.unrealengine.com/t/pcg-sampling-new-objects-actors-and-having-the-pcg-generate-meshes-ontop-of-the-inserted-actor/2854726/1 "2026-11-12T18:46:57Z")

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I’m having a bit of difficulty understanding and processing how to make this work how intended.

I have placed an Actor with a ‘component’ tag, and an other tag classification onto the Actor [as plausibly as a beginner can understand], and attempted to link it to the start of the code to generate the meshes, but to no avail with it spawning onto of the actor leaving me kind of clueless asto what to do.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/3/d/03d1b739a96d9e0fa8a55c6c439651f3e19a10f4.png)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/c/7/8c758f573fd4253d750427998093d20434e385fa.jpeg)
