PCG result not present in PIE when using Editing Mode set to Preview

Hi Hugo,

You’re right, the idea with the Preview workflow is that it does not dirty the actors/content.

However, the workflow usage here is that normally you’ll establish a baseline by first using the “Load As Preview” serialization mode, and then save.

On reload/other sessions, then it will appear as preview and will not be dirtied.

Then, with that in place, you can have the buildmachine ‘update’ the saved data.

You can have a look at the PCG commandlet reference here: https://dev.epicgames.com/documentation/en\-us/unreal\-engine/world\-partition\-builder\-commandlet\-reference -> you’ll want to use the -GenerateComponentEditingModeLoadAsPreview option.

Which makes me realize that it’s missing a description - I’ll make sure this is fixed.

Hope this helps,

Cheers,

Julien