PCG-Generated Not Changing landscape as Expected with Landscape Texture Patch Component

I am trying to create a feature where the map randomly changes every time the game is run. I generate points using PCG, and then spawn blueprints containing the Landscape Texture Patch component at those points. I modify the seed in the PCG before running the game to achieve this goal. However, after running the game, landscape does not change, even though the debug shows the points are being generated successfully.

Has anyone experienced something similar? I would appreciate any insights or suggestions on how to resolve this

Run the patch setup in the construction script. It might only update the landscape properly before play.