Hi, updated to 5.5 and getting crashes when attempting to get actor properties from BP’s when the data is an empty array. In this example: if EndArray is empty, this graph causes a crash.
In this graph are different Arrays feeding seperate mesh spawners, and I’d prefer not to have to create a seperate PCG graph for each to avoid this. So I’m wondering if there’s a better method that allows PCG to ignore an empty array?
5.4 didn’t do this, I suppose it was more forgiving of lazy code.