PCG 5.5 Best practices for Get Actor Property?

Hi, updated to 5.5 and getting crashes when attempting to get actor properties from BP’s when the data is an empty array. In this example: if EndArray is empty, this graph causes a crash.

In this graph are different Arrays feeding seperate mesh spawners, and I’d prefer not to have to create a seperate PCG graph for each to avoid this. So I’m wondering if there’s a better method that allows PCG to ignore an empty array?

5.4 didn’t do this, I suppose it was more forgiving of lazy code.