Hi All, I’ve been having an issue where my objects are far too reflective, so I started looking at why this might be. I found this thread - Material setup - Metallic / Specular (using DDO) - Rendering - Epic Developer Community Forums . The solution given is to set maps other than albedo and normal to linear space. I can do that in my texture sample/objects, but I always get an error and the shader doesn’t compile.
The error is [SM5] (Node TextureSample) TextureSample> Sampler Type is Linear Grayscale, should be Color for /game/textures/rock_A_r
What am I missing?