U$ 40 through paypal to the first that can answer the 4 questions. PM me and we can talk on skype first if you will. If blueprints can not do something, it won’t disqualify the answer, but please be helpful as for my intentions, specially #1, #3 and #4.
I’m not asking to write the graphs, I just need pointers on Epic’s semantics spaghetti that will enable me to do the below since all the words I search reach no relevant node (eg: resolution, system, window, foliage, instance, find, search, locate, post, quality, render…)
I want to create a menu that allow the user to setup render quality and color balance in runtime. So I need to be able to:
1. Change display mode (resolution, windowed/full-screen).
2. Enable/disable a foliage group.
3. Find objects of a level by name or type. Like all PostProcessVolumes.
Although I do want to know how to access the above for several reasons, the existence of “Engine Scalability Settings” hints me there’s a template for the deployment compatibility need. So how to…
4. Change - during runtime - render quality found on “Engine Scalability Settings”?
Remembering that I’m asking for pointers on blueprints. I’m not a hardcore programmer and I do not have Visual Studio, any relevant knowledge of C++ and enough resources and plans to learn it. As I understand, blueprints should have a much lower level of abstraction than kismet had. Hopefully something near Quest3D and Unity’s Antares Universe.