PawnSensingComponent gets disabled if moved during simulation

Any Idea what went on?

I added sensing component to a pawn. It detected well enough, but If I move that guy during simulation.
It stopped detecting anything even by moving one inch. it seems to totally break it.

How do you move your character?

Is it detecting something when the character has stopped moving?

I do use the PawnSensingComponent and never stumbled across that kind of issue.

Nopeā€¦ try doing this.

Hook the PawnSendingComponent to that it debugs a msg when you see pawn .

Then while the simulates. move the Observer around ( using the editor widget ) . immediately it will stop debugging.