pawnsensing (see) problem (same rotation but face turn to left-right)

I have a problem.

I have a animated character with a pawnsensing (see).
In the idle there is no problem to sense (see) the enemy.
But when my character turn face to left-right (still idle and still same rotation) the pawnsensing not working.
Is there a solution ?

Thanks for your help.

It would depend on how your character turns.

I believe pawn sensing is based on the actual actor rotation. So if you turn with an animation but not affect the actor rotation the sensing would not turn along with the animation.