Hello, i don’t know if is an UE bug or not but seems a big problem, im on UE 5.3.2 i have an AI helicopter pawn with pawnsensing and a pair of audio components with attenuation radius on it for the helicopter engine sound, then i have a player character that fight with this helicopter with weapons and there are some interactable props to take from the ground, like other weapons, health props etc…, with a widget to press “E” to take to the inventory or use it, all works flawlessy.
The big problem i found is that if the character and the props are inside the pawnsensing radius of the helicopter when the game start, the overlap of this props not trigger anymore, no widget no interactions at all, is no more possible to interact with, if the helicopter pawn sensing radius is out/far from this interactables, they work good.
I noted this problem because i put the helicopter far from the player, starting the game i clearly see the interaction with the props work, then when the helicopter start flying to engage the player and become near and near at certain point(for me is the pawn sensing radius or audio component radius) the interactions disappear, is no more possible to interact with the props.
Can anyone test to reproduce? probably is sufficient to make an object with pawnsensing and audio components on it with attenuation radius, put this actor at distance, and put an interaction inside the actor pawnsensing/audio radius and one interaction outside of that radiuses and see if my problem is an engine bug.