# Pawn with two colliders?

**URL:** <https://forums.unrealengine.com/t/pawn-with-two-colliders/409994>\
**Category:** World Creation\
**Tags:** collider, unreal-engine, Collision, pawn, Blueprint, question\
**Created:** [November 19, 2017, 12:02am UTC](https://forums.unrealengine.com/t/pawn-with-two-colliders/409994 "2017-11-19T00:02:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![David.Borrego](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@David.Borrego](https://forums.unrealengine.com/u/David.Borrego)\
**Post date:** [November 19, 2017, 12:02am UTC](https://forums.unrealengine.com/t/pawn-with-two-colliders/409994/1 "2017-11-19T00:02:21Z")

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Hi, I have tested put two different colliders into a pawn, but only works with the collider root, is there any form to put two or more colliders in a pawn?? If not, what is the solution to put two colliders in the same actor?
