Attaching the default Controller should not be needed when you’ve set PlacedInWorldOrSpawned in Auto Possess AI class details.
Try the node SpawnAIFromClass.
Try and add a “Target Point” to your level with a save spawn location and try to use its location for the spawn - just to be sure. Check the Nav Mesh (Press P in Editor). Also I’m not sure if the move to in TICK is a bad location…I guess it is - but I’m wondering when you say it works when you put the actor manually into the level.
Also start play, eject with F8 and compare the manually placed and the spawned actor in the world outliner
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