# Pawn sensing

**URL:** <https://forums.unrealengine.com/t/pawn-sensing/418546>\
**Category:** Blueprint\
**Tags:** unreal-engine, pawn-sensing, Blueprint, question\
**Created:** [February 28, 2018, 7:12am UTC](https://forums.unrealengine.com/t/pawn-sensing/418546 "2018-02-28T07:12:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Deftones4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deftones4](https://forums.unrealengine.com/u/Deftones4)\
**Post date:** [February 28, 2018, 7:12am UTC](https://forums.unrealengine.com/t/pawn-sensing/418546/1 "2018-02-28T07:12:06Z")

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Is it possible to sense more than one pawn using the onpawnsense see node ?

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**Author:** ![Manoloon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/manoloon/32/1001796_2.png) [@Manoloon](https://forums.unrealengine.com/u/Manoloon)\
**Post date:** [April 6, 2018, 9:28pm UTC](https://forums.unrealengine.com/t/pawn-sensing/418546/2 "2018-04-06T21:28:25Z")

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Totally , you must add it to an Array - Hope this help you!

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/e/0/2e02a5dce80201445db39793e7b41aeeafc4547d.png) ](https://snipboard.io/XN1FrI.jpg)
