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Pawn Sensing to follow the HMD view

I’ve made a project using the first person template.
We’ve got a pawn sensing setup to see if the player looks at a certain object.
It all works fine in normal mode, but as soon as we switch to VR the pawn sensing stops working.
I think it is because the pawn sensing does not orientate with the player’s view in VR?

It is set up like this:

Everything else that we use in our project works totally fine.