For the PawnSensing component on a Character, there is the OnSeePawn event. This event is called per-pawn that it sees in its view. My question to pose to Epic Games is why? Couldn’t you provide an array of pawns that are seen, in order of closest to furthest? With an array, I could check if a pawn is still in-view instead of having to run these checks myself as the main point of the PawnSensing component is to simplify it.