Pawn Sensing not following the static mesh in BP

Hello everyone, I’ve got a question. Been learning unreal for quite some time and now I stumbled over a problem which, seemingly, I cannot resolve with any book, tutorial or by myself.

I created a Pawn with a self made UFO static mesh and arrows for it to travel around the map in random directions.
This works just perfectly fine.

The problem is that the Pawn has a PawnSensing attached to it, which doesn’t follow the mesh.

When my character enters the area where the ufo was originally placed on the map, it will detect me. But when I follow the ufo and move my character below the actual ufo, it doesn’t detect anything, because the PawnSensing is till on its original spot.

If anyone knows why this is, or maybe even knows how to resolve it, please help me, I’m stuck.

I’m sorry, sometimes asking a question will make the knot in your brain come loose…

I solved it myself. The problem was, that I was only moving the Mesh around the map, not the SceneRoot.

Please don’t mind me anymore!