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Pawn sensing issues

So i am working on a fun something on what I’ll call the template side… i am new to unreal and blueprints but i honestly enjoy the learning process of both. i have run into a logic issue where my project’s logic has been executed with no issues until i need the enemy to attach my player… i have nav mess boundaries set, and here is the way i have organized
the logic to what i hoped would make the enemy chase and attach my player