Pawn or Character ?


I’m creating a simple game to learn how use UE4. This is not my first project but i still don’t know if i should use the Pawn class or Character class for my Player and my AI Monsters.
I created a Pawn class called “BP_Entity”. Then i create a child called “BP_Player” from “BP_Entity” and an other child class called “BP_AI” from “BP_Entity”.

At this point, i feel that i should use a Character class to do this, but i’m not sure … Help.